- stories: embedded, emergent, contextual
- willing suspension of disbelief
- 4th wall, metafiction
- design: rules, play, culture
- point of view
- first-person, second-perspn, third-person, god game, other?
- ludonarrative dissonance
“Some such term is needed to mark the change we are experiencing, the invention of a new genre altogether, which is narrative in shape and that includes elements we associate with games.” — Janet Murray, “From Game-Story to Cyber-Drama”
How would you evaluate the interactivity; agency; narrative; immersion?