I’ve been teaching, researching, creating, writing and commenting about interactive storytelling for the past 12+ years at UVic. It springs out of a lifelong interest in games of all sorts (especially board games and role-playing games), the rise of video games and other forms of interactive media (and my frequent disappointment in the level of storytelling in these media), and the power of play for learning and creativity.
This page collects concepts, resources and reflections related to my ongoing exploration as a teacher and a writer in the social power of games and other forms of interactive narrative.
Key concepts
- interactivity
- agency
- narrative:
- stories: embedded, emergent, contextual
- immersion
- willing suspension of disbelief
- 4th wall, metafiction
- game
- design: rules, play, culture
- point of view
- first-person, second-person, third-person, god game, other?
- ludonarrative dissonance
“Some such term is needed to mark the change we are experiencing, the invention of a new genre altogether, which is narrative in shape and that includes elements we associate with games.” — Janet Murray, “From Game-Story to Cyber-Drama”
Sub-genres, media & examples
How would you evaluate the interactivity; agency; narrative; and immersion of these examples?
Alternate Reality Game (ARG)
Augmented Reality Game (ARG)
Counter Novel
CYOA Book
CYOA App
Escape Room
- Escape games in Victoria
Geolocative Storytelling
Hyperpoetry
Interactive Drama
Interactive Fiction
Interactive Memoir
Interactive Video
LARP (Live Action Role-Playing game)
Living Card Game
Narrative Board Game
Newsgame
Permanent Alternate Reality Game (PARG)
Role-Playing Game
Serious Game
Silent RPG
Solo Journaling RPG
Survival Simulator
Text Adventure
Video Game
- Gone Home
- Life is Strange
- The Walking Dead
- Journey
Virtual Reality
- Notes on Blindness: Into Darkness
- On the Morning You Wake (To the End of the World)
- This Is Not A Ceremony
Visual Novel
Walking Simulator